

The player in the clip selects a moderate, orange-colored response worth +3 points.

Players can spend their points on a list of color-coded responses worth varying amounts of points – at one end, green appears to indicate safe and cheap responses (+1 point), while at the other end, red marks the riskier and more expensive options (+5 points). It appears that, for every persuasion attempt, players have a limited pool of points to spend on persuasive responses to sway the NPC – and the conversation only lasts for a set number of turns. Later in the clip, the player opts for the option and the conversation seamlessly switches to a turn-based persuasion minigame instead of a statistic-based check that does the work for you. Having the right Starfield skills might also really help you out during dialogue and persuasion attempts, so learn about those here! Below, you can read about how we suspect the dialogue and persuasion systems will work based on some short gameplay clips. Early glimpses indicate to us that Starfield’s dialogue will be comparable to systems found in Alpha Protocol – a game by Fallout: New Vegas developer Oblivion – and Deus Ex: Human Revolution - both of which require you to pick responses that appeal to an NPC’s personality or mood.

Lead Quest Designer Will Shen says in this ‘Into the Starfield’ episode on YouTube (opens in new tab) that the designers didn’t want the dialogue system to be one “where there was definitely the right thing to say”. Starfield’s dialogue system is somewhat based on that of The Elder Scrolls IV: Oblivion but has obviously been developed a lot more. That’s well over double the number of lines in Fallout 4, and more than quadruple the number of lines in Skyrim! Although Howard does say that “the impact is really there”, so we hope it’s not just tens of thousands of ways to say “hello”, “yes”, “no”, and “goodbye”. We already knew that Starfield was big – the main quest is approximately 30 to 40 hours long, depending on your playstyle – but Game Director Todd Howard revealed in a new Q&A video (opens in new tab) that the game has over 250,000 lines of dialogue. If you're more interested in the space parts of Starfield rather than all the talking, you'll want to learn more about Starfield ship customization
